Welcome to 3POINT75 - Your Point of Light in the gaming universe. This site is about all things D20/Pathfinder gaming and dungeoneering. It contains fan created material for some published settings such as Forgotten Realms, and original stuff for our own Motherland Campaign Setting. All for your gaming pleasure.
Saturday, August 9, 2008
WONDERS OF DIVINITY: Sanctify Yourself - Ceremony spells for divine casters
Some churches offer their services like healing or even resurrection only to dedicated members of their faith.
The following spells help clerics to identify the true nature of an inquirer. These spells can be cast spontaneously like cure spells.
Sanctify
Divination
Level: Clr 1, Drd 1
Components: V, S
Casting Time: 1 action
Range: Touch
Target: One object or person
Duration: Permanent
Saving Throw: Will negates (harmless)
Spell Resistance: None
The recipient of the spell is taken into the ranks of the casting cleric’s deity, making that person an accepted worshiper of that deity. The effect is permanent, unless the Faithful wishes to convert to another deity. The spell can also be cast to consecrate objects to the caster’s faith of up to 1 lb. per caster level.
Detect the Faithful
Divination
Level: Clr 0, Drd 0
Components: V, S
Casting Time: 1 action
Range: 60 ft.
Target: One object or person
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: No
Detect the Faithless enables the caster to detect if an object or person that has been sanctified to a deity is of his own faith. This spell causes the symbol of the deity to appear above the object or person. The symbol is only visible to the caster. Persons and intelligent items get a will saving throw, non-intelligent objects get no save.
Detect Patron
Divination
Level: Clr 3, Drd 3
Components: V, S
Casting Time: 1 action
Range: 60 ft.
Target: One object or person
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: None
Detect Patron enables the caster to detect the faith of an object or person that has been sanctified to a deity. This spell causes the symbol of the deity to appear above the object or person (Possible Knowledge, Religion DC 10 to recognize familiar symbols (DC 15+ for those which are rarer or no longer used). The symbol is only visible to the caster. Persons and intelligent items get a will saving throw, non-intelligent objects get no save.
Improved Detect Patron
Divination
Level: Clr 5, Drd 5
Components: V, S
Casting Time: 1 action
Range: 60 ft.
Target: One object or person
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: None
Detect Patron enables the caster to detect the name and symbol of the faith of an object or person that has been sanctified to a deity. Persons and intelligent items get a will saving throw, non-intelligent objects get no save. Ω
WONDERS OF DIVINITY: Sanctify Yourself is open game content and is available for use under the terms of the OGL. To use it correctly, please add the following line to the section 15 of the OGL linked below:
WONDERS OF DIVINITY: Sanctify Yourself copyright 2008 by Markus Brixius.
This article is published under the open gaming licence.
Subscribe to:
Post Comments (Atom)
2 comments:
At the end of an entry like this, instead of just a link to your generic OGL, you need to add a line for the section 15 and a comment that the material is OGC. To wit -
"WONDERS OF DIVINITY: Sanctify Yourself is open game content and is available for use under the terms of the OGL. To use it correctly, please add the following line to the section 15 of the OGL linked below-
WONDERS OF DIVINITY: Sanctify Yourself copyright xxxx (year) (person or company)."
Then add the OGL link as you already have. Without the section 15 reference line and declaration of Open Game Content it is not proper use of the license and is nigh useless as a part of the OGC pool.
Thanks for the hint!
Post a Comment