tag:blogger.com,1999:blog-43629120344609720952024-03-14T11:08:41.874-07:003POINT75Welcome to 3POINT75 - Your Point of Light in the gaming universe. This site is about all things D20/Pathfinder gaming and dungeoneering. It contains fan created material for some published settings such as Forgotten Realms, and original stuff for our own Motherland Campaign Setting. All for your gaming pleasure.Unknownnoreply@blogger.comBlogger34125tag:blogger.com,1999:blog-4362912034460972095.post-52320372352952385332011-10-29T06:56:00.001-07:002011-10-29T08:42:23.713-07:00JourneyQuest - Episode 2: Sod the Quest<iframe width="600" height="300" src="http://www.youtube.com/embed/M_p5Ir6vNos" frameborder="0" allowfullscreen></iframe>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-4362912034460972095.post-16467483985180517062011-10-29T06:48:00.001-07:002011-10-29T06:49:45.887-07:00JourneyQuest - Episode 1: Onward<iframe width="600" height="300" src="http://www.youtube.com/embed/o_uNpAq2p9w" frameborder="0" allowfullscreen></iframe>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-68359370116583697632011-10-29T03:17:00.001-07:002011-10-29T03:18:08.589-07:00Blood on the Game Dice - a D&D inspired film<object height="300" width="600"><param name="movie" value="http://www.youtube.com/v/lKMwG_9UZWA&hl=en_US&feature=player_embedded&version=3">
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<embed src="http://www.youtube.com/v/lKMwG_9UZWA&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="600" height="300"></embed></object>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-11339627150606741552011-07-09T09:02:00.000-07:002011-07-09T09:02:16.918-07:00Typical Vaegould or Varm Nomad<div style="margin-bottom: 0cm;"><b>Human CR 3</b><br />
<b>XP</b> 800<br />
Any Medium Humanoid<br />
Warrior level 3 (skill points 9) Light Horse<br />
Barbarian level 1 (skill points 5) Animal Handler<br />
<b>Init</b> +2; <b>Senses</b> ; Perception +3</div><div style="border-bottom: 1px solid #000000; border-left: none; border-right: none; border-top: 1px solid #000000; margin-bottom: 0.16cm; margin-top: 0.16cm; padding: 0.05cm 0cm;"> <span style="font-size: small;">DEFENSE</span></div><div style="margin-bottom: 0cm;"><b>AC</b> 14, Touch 12, flat footed 12 (+ Leather, + Shield, none)<br />
(+2 Dex, +2 armour) <br />
<b>hp</b> 30 (0d8+3d10+1d12+4+3);<br />
<b>Fort</b> +6, <b>Ref</b> +3, <b>Will</b> +2</div><div style="border-bottom: 1px solid #000000; border-left: none; border-right: none; border-top: 1px solid #000000; margin-bottom: 0.16cm; margin-top: 0.16cm; padding: 0.05cm 0cm;"> <span style="font-size: small;">OFFENSE</span></div><div style="margin-bottom: 0cm;"><b>Speed</b> 40<br />
<b>Melee</b><br />
<b>Single Attack</b> Longspear +6 (1d8+2)<br />
or Shortbow +6 (1d6 X3)<br />
<b>Full Attack</b><br />
Longspear +6 (1d8+2)<br />
Handaxe +0 (1d6+1 X3)<br />
or Shortbow +6 (1d6 X3) range 70<br />
<b>Space</b> 5ft.; <b>Reach</b> 5ft. <br />
<b>Special Attacks</b><br />
Rage +4 con +4 Str +2 will save -2 AC per day 4</div><div style="border-bottom: 1px solid #000000; border-left: none; border-right: none; border-top: 1px solid #000000; margin-bottom: 0.16cm; margin-top: 0.16cm; padding: 0.05cm 0cm;"> <span style="font-size: small;">STATISTICS</span></div><div style="margin-bottom: 0cm;"><b>Str</b> 14, <b>Dex</b> 14, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 12, <b>Chr</b> 9<br />
<b>Base Attack</b> 4 <b>CMB</b> 6; <b>CMD</b> 18<br />
<b>Feats</b> <br />
Armour Prof Heavy,<br />
Armour Prof Light,<br />
Armour Prof Medium,<br />
Martial Weap Prof,<br />
Mounted Archery: Ranged attacks are at -2 instead of -4,<br />
Mounted Combat: Negate hit on mount with ride check DC opponents attack roll,<br />
Ride-by Attack: When charging can carry on after the attack,<br />
Shield Proficiency: Can use shields,<br />
Simple Weapon Proficiency,<br />
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties<br />
<b>Skills</b> Acrobatics 8, Climb 6, Craft 1, Handle Animal 4, Intimidate 3, Know Nature 0, Perception 3, Profession 1, Ride 9, Survival 1, Swim 6<br />
<b>Languages</b> Common</div><div style="border-bottom: 1px solid #000000; border-left: none; border-right: none; border-top: 1px solid #000000; margin-bottom: 0.16cm; margin-top: 0.16cm; padding: 0.05cm 0cm;"> <span style="font-size: small;">ECOLOGY</span></div><div style="margin-bottom: 0cm;"><b>Environment</b> Any<br />
<b>Organization</b> Comapny 10-20, Band 30-100, Squad 4-8<br />
<b>Treasure</b> Standard</div><div style="border-bottom: 1px solid #000000; border-left: none; border-right: none; border-top: 1px solid #000000; margin-bottom: 0.16cm; margin-top: 0.16cm; padding: 0.05cm 0cm;"> <span style="font-size: small;">SPECIAL ABILITIES</span></div><div style="margin-bottom: 0cm;"><b>Fast Movement</b> Land Movement raised by 10 </div><div style="border-bottom: 1px solid #000000; border-left: none; border-right: none; border-top: 1px solid #000000; margin-bottom: 0.16cm; margin-top: 0.16cm; padding: 0.05cm 0cm;"> <span style="font-size: small;">MAGIC ITEMS (max value 390)</span></div><div style="margin-bottom: 0cm;"><br />
</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-23457959292414523102011-07-09T07:50:00.000-07:002011-07-10T01:45:11.679-07:00Vaasan WolfhoundThe Vaasan wolfhound is a massive guard and war dog that is today bred primarily by nobles , merchants, and Vaasan Houndmasters (Rangers). These dogs are prized for their intelligence and loyalty. The average specimen stands nearly three feet tall at the shoulder and weighs around 200 pounds, though some large males have been known to reach 250 pounds.These impressive and loyal dogs generally are of great size and commanding appearance, the Vaasan wolfhound is remarkable in combining power and swiftness with keen sight. They are very muscular, strong though gracefully built; movements easy and active; head and neck carried high, the tail carried with an upward sweep with a slight curve towards the extremity.<br />
This breed is an excellent guard dog, guarding both home and flock loyally. Vaasan wolfhounds will fight to the death to defend their master.<br />
Vaasan wolfhounds are used in military strategy in the Cold Lands. Vaasan wolfhounds can unmount knights or break the lines of enemies. The sight and sound of a wave of a pack of charging Vaasan wolfhounds has been known to cause terror among even the most experienced soldiers.<br />
<br />
XP 200<br />
N Medium Animal<br />
Init +2; Senses low-light vision, scent; Perception +8<br />
<div style="border-bottom: 1px solid rgb(0, 0, 0); border-top: 1px solid rgb(0, 0, 0); margin-bottom: 6px; margin-top: 6px; width: 100%;">DEFENSE</div>AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)<br />
hp 13 (2d8+4)<br />
Fort +5, Ref +5, Will +1;<br />
<br />
<div style="border-bottom: 1px solid rgb(0, 0, 0); border-top: 1px solid rgb(0, 0, 0); margin-bottom: 6px; margin-top: 6px; width: 100%;">OFFENSE</div>Speed 40 ft.,<br />
Melee bite +3 (1d6+3 plus trip)<br />
<br />
<div style="border-bottom: 1px solid rgb(0, 0, 0); border-top: 1px solid rgb(0, 0, 0); margin-bottom: 6px; margin-top: 6px; width: 100%;">STATISTICS</div>Str 15, Dex 15, Con 15, Int 3, Wis 12, Cha 11<br />
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)<br />
Feats Skill Focus (Perception)<br />
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent<br />
<br />
<div style="border-bottom: 1px solid rgb(0, 0, 0); border-top: 1px solid rgb(0, 0, 0); margin-bottom: 6px; margin-top: 6px; width: 100%;">SPECIAL ABILITIES</div><br />
Loyal Beyond Death (Ex)<br />
If a Vaasan Wolfshound is fighting in direct defense of its master or its master’s family or property, the Vaasan Wolfshound will continue fighting even if its hit points fall below 0. The Vaasan Wolfshound is staggered and loses 1 hp each round, and finally dies once its hit points reach a negative total equal to its Constitution score.<br />
<br />
Frightful Howl (Ex): As a standard action, a Vaasan Wolfhound can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the Vaasan Wolfhound has. The affected creature must make a successful Will save DC 12 (DC 10 + ½ HD + Cha) or become shaken for 2d4 rounds. Success indicates that the target is immune to that Vaasan Wolfhound's frightful howl for one day. Frightful howl is a mind-affecting fear effect.<br />
<div style="border-bottom: 1px solid rgb(0, 0, 0); border-top: 1px solid rgb(0, 0, 0); margin-bottom: 6px; margin-top: 6px; width: 100%;">ECOLOGY</div>Environment Any<br />
Organization Solitary, pair, or pack (3-10)<br />
Treasure None<br />
Carrying Capacity: A light load for a Vaasan Wolfshound is up to 99 pounds; a medium load, 100-200 pounds; a heavy load, 201-300 pounds. A Vaasan Wolfshound can drag 1,500 pounds.<br />
Vaasan wolfhounds are very intelligent and can learn up to nine tricks (see handle animal skill)<br />
Average Price: 150gp (untrained)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-29394387717947374942011-07-09T07:49:00.000-07:002011-07-10T01:43:50.494-07:00Steppe War Pony<b><span style="font-size: small;">CR 1 XP 400</span></b><br />
Neutral Medium Animal<br />
<b>Init</b> +3; <b>Senses</b> Low-light Vision, Scent; Perception +8<br />
<div style="border-bottom: 1px solid rgb(0, 0, 0); border-top: 1px solid rgb(0, 0, 0); margin-bottom: 6px; margin-top: 6px; width: 100%;">DEFENSE</div><b>AC</b> 15, Touch 13, flat footed 12 (+ No Armour, + Shield, none)<br />
(+3 Dex, +2 Natural) <br />
<b>hp</b> 19 (2d8+10);<br />
<b>Fort</b> +8, <b>Ref</b> +6, <b>Will</b> +3<br />
<div style="border-bottom: 1px solid rgb(0, 0, 0); border-top: 1px solid rgb(0, 0, 0); margin-bottom: 6px; margin-top: 6px; width: 100%;">OFFENSE</div><b>Speed</b> 40<br />
<b>Melee</b><br />
<b>Single Attack</b> Hoof +8 (1d3+7)<br />
<b>Full Attack</b><br />
2 Hoof +8 (1d3+7)<br />
<b>Space</b> 5ft.; <b>Reach</b> 5ft. <br />
<b>Special Attacks</b><br />
<div style="border-bottom: 1px solid rgb(0, 0, 0); border-top: 1px solid rgb(0, 0, 0); margin-bottom: 6px; margin-top: 6px; width: 100%;">STATISTICS</div><b>Str</b> 24, <b>Dex</b> 17, <b>Con</b> 20, <b>Int</b> 5, <b>Wis</b> 17, <b>Chr</b> 13<br />
<b>Base Attack</b> 1 <b>CMB</b> 8; <b>CMD</b> 21<br />
<b>Feats</b> <br />
Endurance: +4 on checks to resist non-lethal damage<br />
<b>Skills</b> Perception 8<br />
<b>Languages</b> <br />
<div style="border-bottom: 1px solid rgb(0, 0, 0); border-top: 1px solid rgb(0, 0, 0); margin-bottom: 6px; margin-top: 6px; width: 100%;">ECOLOGY</div><b>Environment</b> Temperate plains<br />
<b>Organization</b> Solitary<br />
<b>Treasure</b> NoneUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-39836780977262452922010-07-13T23:54:00.000-07:002011-07-10T01:47:40.012-07:00New RacesFor you Pathfinder/Forgotten Realms gaming pleasure<br />
<br />
<span style="font-size: large;">ABEIRIAN DRAGONIANS</span><br />
Abeirian dragonians are a race of native draconic creatures. They have a strong hatred of dragons, who enslaved them<br />
<br />
<b>+2 Strenght +2 Charisma, -2 Dexterity:</b> Abeirian dragonians are both stronger and more charismatic than the typical humanoid, traits inherited from their draconic relatives.<br />
<b>Medium:</b> Abeirian dragonians are Medium creatures and have no bonuses or penalties due to their size.<br />
<b>Normal Speed:</b> Abeirian dragonians have a base speed of 30 feet.<br />
<b>Dragonblood:</b> Abeirian dragonians are considered both a dragon creature and a humanoid for the purpose of spells, abilities, and effects that affect those types. In addition, an Abeirian Dragonians may use magic items with racially specific qualities as though it were of the dragon type.<br />
<b>Frightful Presence:</b> +2 racial bonus on Intimidation, Abeirian dragonians are immune against Frightful presence as if they were dragons<br />
<b>Learned:</b> Abeirian dragonians receive a +2 racial bonus on Knowledge (History)<br />
<b>Dragon Breath:</b> Abeirian dragonians can exhale a line of fiery energy. The line’s length is 5 feet per Hit Die the abeirian dragonian has, up to a maximum of 100 feet at 20 HD. The breath weapon deals 1d8 points of damage, plus an extra 1d8 points for each 3 HD the abeirian dragonian possesses. A successful Reflex save (DC 10 + 1/2 the abeirian dragonian’s HD + her Con modifer) halves the damage. An abeirian dragonian can use her breath weapon once every 1d4 rounds. An abeirian dragonian is not immune against other Breath Weapons directed against her.<br />
<b>Language:</b> Abeirian dragonians begin play speaking Common and Draconic. Abeirian dragonians with high Intelligence scores can choose from the following: Celestial, Dwarven, Elven, Giant<br />
<span style="font-size: large;"><br />
</span><br />
<span style="font-size: large;">ARVANDORAL HIGH ELVES</span><br />
Arvandoral high elves (or gray elves) are graceful warriors and wizards that originated from the realm of Faerie. All elven subraces are descended from avandoral high elves.<br />
<br />
<b>+2 Dexterity, +2 Intelligence, –2 Constitution:</b> Elves are nimble, both in body and mind, but their form is frail.<br />
<b>Medium:</b> Avandoral high elves are Medium creatures and have no bonuses or penalties due to their size.<br />
<b>Normal Speed:</b> Avandoral high elves have a base speed of 30 feet.<br />
<b>Low-Light Vision:</b> Avandoral high elves can see twice as far as humans in conditions of dim light. See Vision and Light.<br />
<b>Feyblood:</b> Avandoral high elves are considered both a fey creature and a humanoid for the purpose of spells, abilities, and effects that affect those types. In addition, an Avandoral High Elf may use magic items with racially specific qualities as though it were of the fey type.<br />
<b>Spell-Like Abilities:</b> An avandoral high elves can cast blur, light, and longstrider each once per day, using his total character level as his caster level.<br />
<b>Elven Immunities:</b> Avandoral high elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.<br />
<b>Elven Magic:</b> Avandoral high elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.<br />
<b>Keen Senses:</b> Avandoral high elves receive a +2 racial bonus on Perception skill checks.<br />
<b>Weapon Familiarity:</b> Avandoral high elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.<br />
<b>Languages:</b> Avandoral high elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-61943779036421750132009-05-21T23:54:00.000-07:002009-05-22T04:58:39.859-07:00Terror of the Songhaunt Crypt<span style="font-weight:bold;">This is my entry for the grand <a href="http://chattydm.net/2009/04/14/new-grand-contest-the-one-page-dungeon/">one-page-dungeon contest</a>. Thanks guys for this wonderful idea. Since the contest is closed and Chatty DM encourage everybody to share their entry, I present you... </span><br /><br /><span style="font-weight:bold;">Terror of the Songhaunt Crypt</span><br /><br /><span style="font-weight:bold;">Background</span><br /><br />Laleth Numandhyr was a celebrated elven bard in the kingdoms of elves and men alike. While he was sometimes described as a little bit overambitious and hard to handle by his hosts, he wrote many significant pieces of art, and was even trying to incorporate his elven magical talent into his music, to create wondrous performances. But all the fame and glory was not enough for Laleth. There was still one thing to be done. He hasn't wrote a symphonies yet that would turn him into an immortal bard. He locked himself away in a secret hideout and began to experiment with his mystical music. Over the time however his compositions became more and more bizarre, while he was exploring spheres of music that were incomprehensible for most of his audience. During one of his rare public appearances the audience started to boo him. In a fit of rage he hurled a terrible necromantic infused cacophony at them, which turned the terrified listeners into undying and pitiful Songhaunts that became his loyal eternal audience. With them he fled the theater to one of his secret hideouts where he jealously guarded all his musical treasury. From this hideout he used his dark bardic powers of performance and persuasion to cause strife and havoc, while he was turning slowly into a creature of vileness. At one point his hideout was discovered by elven agents of good who wished this evil be removed. They sealed his domain and tried to eradicate all memory of Laleth. Now he is cursed to forever exist in an undead state, and blames those who are still alive for his state. Laleth seeks revenge on all philistines who blew his masterplan to become the greatest bard in history - and fortune played him well again.<br />In his underground tunnels a Destrachen was attracted to Laleth's lair by strange melodies. With his sonic powers the Destrachen shattered a wall that led to Laleth's lair...<br /><br /><span style="font-weight:bold;">Character Hooks</span><br /><br />* PC's were actively looking for the crypt to prevent the evil Order of the Lyre from finding Laleth using his powers<br />* PC's stumble accidentally upon the lair, while hunting the Destrachen in his underground tunnels<br />* An elven warden approaches the PC's and tells them that the ancient seals that guard a terrible evil have weakened<br />Dungeon Features<br />Magically treated masonry walls, flagstone floors, strong wooden doors, unlit unless otherwise specified.<br /><br /><span style="font-weight:bold;">Room Key</span><br /><br />These are the lower rooms of Laleth's hideout. Before he was imprisoned there where upper rooms that contained mostly his living areas. These rooms were destroyed and collapsed by the elves before they locked at the lower level. The lower rooms could not be destroyed by the elves because they were magically treated, so they sealed this part of Laleth's hideout and bound the evil bard to this place. He cannot leave this place in his spectral form. However if he finds a host he can posses he is free again.<br /><br /><span style="font-weight:bold;">Map</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTjwaPdcebHlCL08Mfp2nRAbwFLQ-JlCPn0cIahyphenhyphenXegdU27epha14Fr5_nRRG_wGOYSAUg2wL2WyqYkdCBh0O1QpkNwL4j1-EJe3trjWVkqGuqXRXGe-2UDX8R5voZqEyZse5En0GA8_g/s1600-h/Map2.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 250px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTjwaPdcebHlCL08Mfp2nRAbwFLQ-JlCPn0cIahyphenhyphenXegdU27epha14Fr5_nRRG_wGOYSAUg2wL2WyqYkdCBh0O1QpkNwL4j1-EJe3trjWVkqGuqXRXGe-2UDX8R5voZqEyZse5En0GA8_g/s400/Map2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5338540999080187730" /></a>1. Entrance Hall. This is where the destrachen arrived. The room contains the magically sealed passage to the collapsed upper floors, as well as a magically trapped door to Laleth's chambers. The destrachen triggered a powerful enthrallment spell when it investigated the room. If the destrachen is attacked or otherwise disturbed the spell wears off and it attacks anyone in sight. The room is covered with elven warnings and magical abjuration spells that can be deciphered by PC's with the appropriate skills. <br /><br />2. Hallway of Remembrance. The walls of this hallway are full with self-aggrandizing paintings of Laleth. One of these paintings shows him playing some actual notes. These notes must be played to open the door to his inner chambers (and the magically sealed door to area 7). It's a relatively easy melody to play. However Laleth often forgot the tune because his mind was so busy composing his next masterpiece. If they PC's try to open the magical locked door without playing the tune, they are instantly attacked by three Songhaunts that emerge from the wall.<br /><br />3. Music Chamber. In this room the ghost of Laleth's former elven muse Sharlain is trapped in eternal sorrow and woe. Laleth strangulated her in rage with a string of his lute without a reason. Her spirit cannot rest while Laleth still exists. She is sitting on a hapsichord and playing a sad waltz. With her enchanting ghostly female voice, she is crafting beauteous tapestry of sound, while telling the sad tale of her murder (for those who understand elvish). When the PC's enter the room she has turned her back on them, since she don't want anyone to see her facial expression in the moment of her death. She does not give any answers if she is spoken to. She even seems not to notice the PCs at all. However if there is a bard in the party and they leave her in peace, she might appear in the battle against Laleth, aiding the party with her music (providing a moral bonus for combat and save rolls). The hapsichord is already in a bad shape and almost unplayable unless it's repaired. If the PC's search the room they can find a silver ornate tuning fork. In addition the sheet music of the tune she plays lies on the hapsichord. It's a complex masterwork elven tune. If a bard can master it he gets some benefits when playing it (like more money, more reputation, or more girls)<br /><br />4. Rehearsal Room. This room contains a small stage and a couple of chairs before the stage. Three summoned instruments hover in the air and play a horrible melody, while four Songhaunts sit in front of the stage listening and applauding (silently) to the off tune music. When the PC's enter the room the Songhaunts turn around and attack. While in the room the PC's get a -2 morale penalty to attack rolls and saving throw because of the terrible jingle jangle music that somehow weakens their fighting ability. This effect can be countered by a bard.<br /><br />5. Garderobe. Behind the stage is a small garderobe. The room contains a large mirror and a dressing table. Always suspicious Laleth stored a magical elven dagger in the table. There is also an enhanted gong here that can store a single spell up to level three. Laleth used the gong to trigger special illusions for his audience.<br /><br />6. Instrument Storage. This room contains Laleth's collection of mundane musical instruments. The PC's can find a delicate harp, a chime staff, a painted mandoline, a bell chord, a dulcimer and a pair of resonant orcish war drums. All instruments are of masterwork quality. Some of the instruments are unfortunatly defunct, because of broken strings, etc. Two Songhaunts inhabit the room and are stoically trying to maintain the instruments. The Songhaunts attack when the PC's enter the room.<br /><br />7. Tomb of Laleth. Most of this room is taken up by a octagonal platform. Three steps led up to the platform. The room is lit in an eerie blue fire by a single large brazier in the middle of the platform. Faint ghostly whispers can be heard throughout the tomb. Slowly Laleth the undead revenant of an ancient bard becomes visible. His translucent fingers hold a long, ornately carved flute. His cold lips produce twisted and malevolent sounds of some strange and dreadful enchantment, when four Songhaunts appear out of nowhere and attack while Laleth utters a terrible and blistering curse from the black dephts of his soul. During combat Laleth employs fear invoking sounds, deadly illusions, as well as soul shredding dirges capable of slaying the PC's where they stand. These effects can be countered by a bard. During combat Laleth also tries to possess a PC or NPC with the highest charisma to escape his prision. He tries to kill everybody else. <br />Encounter: 4 Songhaunts, 1 Spectral Bard<br />Treasure: Laleth's Magical Flute<br /><br />8. Treasury. Laleth's magical flute also acts as a key to his treasury. Other attempts to open the hidden door trigger a strong sonic trap. His treasure includes a single magical instrument, a instrument bag with a hidden weapon compartment, some of his finest musical works before he got insane, and his adventuring equipment (magical elven blade, an elven chain, and a magical cloak)<br /><br /><span style="font-weight:bold;">New Monsters: </span><br />Songhaunt: Songhaunt are incoperal undead capable of dealing charisma damage, and sonic based effects with they moans.<br />Spectral Bard: see the description of Laleth for possible powers and defenses.Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-4362912034460972095.post-69989069546383123522009-03-06T06:01:00.000-08:002009-03-06T06:24:21.038-08:00Good news from the next worldWow. What a week! Many great things are happening in den 3E/Pathfinder scene.<br />Let's start with:<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkrs4g0rn3qOfwZz95Ij-cyWGSkV0xkxuMBHfkVfJ5TMFcyPfe_3z0kjIhnRv6CAJL8BeUs05NSV2wzYZS7ALcbIJP_gkBPNfOlxUcKjOVBxbmTm5C92vhkzz9Qe1ZCcMQkleUOQHhImM/s1600-h/dungeon-a-day.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 49px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkrs4g0rn3qOfwZz95Ij-cyWGSkV0xkxuMBHfkVfJ5TMFcyPfe_3z0kjIhnRv6CAJL8BeUs05NSV2wzYZS7ALcbIJP_gkBPNfOlxUcKjOVBxbmTm5C92vhkzz9Qe1ZCcMQkleUOQHhImM/s320/dungeon-a-day.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5310075551588902098" /></a><br />Game veteran Monte Cook has presented another surpise. At the <a href="http://alliterates.com/">Alliterates blog</a> he <a href="http://alliterates.com/2009/03/dungeonadaycom/">announced</a> his new project <a href="http://www.dungeonaday.com/">dungeonaday.com</a>, a subscription-based website that will offer new game content every weekday. The website is supposed to start at march 2009. Dungeonaday.com describes Dragon’s Delve, a mysterious (mega-)dungeon of vast size, fascinating secrets, and great danger. The website will have a blog, where Monte shares some insight information, and it will have some community functions like forums and polls. Best of all: The whole thing is based on 3.5E and maybe conversions for pathfinder will be available. "The cost for membership–if you join in March and become a charter member–is only $7 a month." Go for it!<br /><br />Finally Pathfinder has released the <a href=" paizo.com/pathfinderRPG/compatibility">Pathfinder Compatiblity License</a> and the <a href="paizo.com/communityuse">Paizo Community Use Policy</a>. Check out both links for details. <br />The good folks at paizo have also provided the Compatibility Logo:<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinuvXgPx_T3FgtJXLUWrC5VQmcSXeF8qSE4dBLTo5yFHbCTRdMHBqkl_0UQfxhbnxePTZv6RLpbIwVL7BxoLyPHqGgOKdyfnJX_6tKq0FtTKvcwPdfvhNwXH2Vokn3ZiaC4foRZdV8SkI/s1600-h/pathfindercompatble.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 108px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinuvXgPx_T3FgtJXLUWrC5VQmcSXeF8qSE4dBLTo5yFHbCTRdMHBqkl_0UQfxhbnxePTZv6RLpbIwVL7BxoLyPHqGgOKdyfnJX_6tKq0FtTKvcwPdfvhNwXH2Vokn3ZiaC4foRZdV8SkI/s320/pathfindercompatble.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5310079788394909090" /></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-87040991896542572312009-02-11T02:32:00.000-08:002009-02-11T02:37:00.476-08:00Automated Character Sheet for Pathfinder RPG<span style="font-style:italic;">The Only Sheet</span>, a powerful automated Character Sheet available for the D&D3.5, is now compatible with the PF RPG system. There is a demo available in the download section. Check out The Only Sheet at <a href="http://www.theonlysheet.com/">www.theonlysheet.com</a>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-4362912034460972095.post-58384295900577817982009-01-29T03:26:00.001-08:002009-01-29T05:05:36.838-08:00Ecology of the Gaming Table - Part 1: The Table<span style="font-weight:bold;">Welcome to this new series! Find out how to optimize your gaming pleasure in the real world. Learn how to create a comfortable gathering place and thus how to maximize the roleplaying experience for you and your friends.</span><br /><br />Let's start with the gaming table itself. Some cool roleplayers have already posted pictures of their projects. Gone are the days when you had to play at the kitchen table.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9LsngVaMaDgjGrWHD7gEkjFdu8PnTtR5OwefaFaxnZ_j6Gj8gQ1IL9eqinhg0bd2tGlnwwc9SRjPz_8ZlFzLYgL_VS6yoCtkNUCnMnN1nW7JmM7CGPpgh4qSpvIcxYhkbu7aIE_0rjIA/s1600-h/agyris.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 290px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9LsngVaMaDgjGrWHD7gEkjFdu8PnTtR5OwefaFaxnZ_j6Gj8gQ1IL9eqinhg0bd2tGlnwwc9SRjPz_8ZlFzLYgL_VS6yoCtkNUCnMnN1nW7JmM7CGPpgh4qSpvIcxYhkbu7aIE_0rjIA/s320/agyris.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5296690902644876114" /></a><br /><br />The guys at <a href="http://www.agyris.net/v3/ugt/default.asp">Agyris</a> built a custom rpg table from scratch, complete with player stations and a MDS (message delivery systems).<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHeIO9x9noEv1PUZhgreJa6w09gSp3lMLRpnVFFPLCMdPL2M9QPa8KCSTrHoRXajw5scEpgzjpTMn2_ZUoN_LGIaiabez4EILc4BE7VLyeUzhyphenhyphenME2_cSZ3SsLak7dLxN-zlXWriquieVc/s1600-h/projector.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 214px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHeIO9x9noEv1PUZhgreJa6w09gSp3lMLRpnVFFPLCMdPL2M9QPa8KCSTrHoRXajw5scEpgzjpTMn2_ZUoN_LGIaiabez4EILc4BE7VLyeUzhyphenhyphenME2_cSZ3SsLak7dLxN-zlXWriquieVc/s320/projector.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5296689612466311058" /></a><br /><br />You may already know this from Dragon Magazine, but it's always a classic worth re-posting. See how the cool people from <a href="http://www.penpaperpixel.org/tutorials/tabletopprojection/">Pen, Paper, and Pixel</a> used a projector to enhance their gaming table.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLnsV5RgcP7mBbHEczWCsxyHKWYYeVsZ_90mElcENsUXiVCAS28K0KXBfhkv-ok3eskS4eLYBOo3miIO978m7X9TVnWCrukFBlWJLr4S8WAhhPcwrk7GthHIL7Nf5dFLe7YUFnOZG36nw/s1600-h/ultimategamingtable.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLnsV5RgcP7mBbHEczWCsxyHKWYYeVsZ_90mElcENsUXiVCAS28K0KXBfhkv-ok3eskS4eLYBOo3miIO978m7X9TVnWCrukFBlWJLr4S8WAhhPcwrk7GthHIL7Nf5dFLe7YUFnOZG36nw/s320/ultimategamingtable.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5296689938334094722" /></a><br /><br />“If there’s a Gamer Heaven, I hope it has rooms like this.” said Andy Collins about this <a href="http://www.ultimategamingtable.org/">ultimate gaming table</a>. This table even has a name. Check out "The Avenger"Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-29672012658601962732009-01-23T12:53:00.000-08:002009-01-24T00:27:56.902-08:00Motherland Campaign Setting part 7 - The Drow of Talem-DûrThe drow were once known as dark elves for their obsidian colored skin. At that time drow were simply underground cousins of the elves that lived in the valleys and forests above. Although only a few dark elves were downright evil, most were at least moody, arrogant and generally nasty.<br /><br />The dark elves were always masters of the realms below. They built fantastic and bizarre underground cities, and were very knowledgeable in arcane matters and warfare. Maybe because of the harsh environment they were living in, the dark elves always felt a little bit superior compared to their surface brethren. On many occasions this feeling turned into haughtiness that continuously isolated them from other friendly races.<br /><br />One such event, caused a dramatic change in the dark elves society. A powerful dark elven wizard managed to summon an ancient spider demoness from her vile dimension. Immediately the demon began to taint and seduce the susceptible chaotic underground elves. Soon the spider demon and her vassal gained control over an army of at least ten thousand dark elves, willing to wreak havoc and cause chaos among the weak races.<br /><br />Every dark elf who spoke against the spider demon was brutally sacrificed at her unholy altar. Then something unexpected happened. When a group of rebels led by a high elven cleric of Sharladalain prayed for help and guidance in their misery, an avatar of the elven goddess appeared, and led them into battle against the evil spider demon. Under the guiding light of the goddess Sharladalain they found the demoness in her spidery lair and attacked. The two powerful beings clashed together in a gigantic battle. When it seemed that the elven goddess would prevail suddenly the dark elf army of the demon swarmed upon the avatar like millions of tiny spiders. When Sharladalain looked into the insane faces of her children, she felt incredible grieve for a single moment. In this very moment the demon spider attacked the goddess with a vicious bite that killed the avatar. Within seconds the spider demon wrapped the body into a big cocoon. Then the demoness started to suck from the dead body. After she absorbed enough divine essence, she left the body for her followers, who in turn feasted upon the slain avatar like frenzied ghouls. As they gulped the last pieces of the goddess and absorbed her power a new race was born: the drow<br /><br />Today the drow are a sinister race of twisted demon-worshiping elves. Over the years they formed a matriarchal society, ruled by bloated mother-queens who continuously spawn young drows, each one suited for a certain purpose, like assassin, soldier, worker, wizard or priestesses. Their society is full of decadence and malice. From their spider demon patron the drow adapted many perverse habits, such as keeping living creatures webbed and left to ripen. They also found a way to control spiders and even developed spider related magic. The Drow see themselves as the pinnacle of all intelligent races. All other races will eventually be either slaves or exterminated like vermin. Beside the spider demon drow venerate other demons like a fiendish aboleth lord, and many more dark entities.<br /><br />A small number of dark elves escaped the transformation. They lack the supernatural powers of the drow, and live somewhere hidden in exile.<br /><br />(c) Copyright 2009 by Markus Brixius. All rights reserved.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-84378778929269637722009-01-13T03:13:00.000-08:002009-01-24T00:28:42.289-08:00Motherland Campaign Setting part 6 - The Dwarves of Talem Dûr<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRYo7958ao2qxcGjPrHeissHwBh6Ws58rYT-_anao5G-Z5ay6KyTkyo1Fx5PyBInE4e_ydZDKAQpI98QzjnlyIRO0EpdU5RuUXtikxQoKGT2YX02qroEkjBDxSobQwE2e6tSvbxPvuHEM/s1600-h/ivanthegreatdwarf.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 218px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRYo7958ao2qxcGjPrHeissHwBh6Ws58rYT-_anao5G-Z5ay6KyTkyo1Fx5PyBInE4e_ydZDKAQpI98QzjnlyIRO0EpdU5RuUXtikxQoKGT2YX02qroEkjBDxSobQwE2e6tSvbxPvuHEM/s320/ivanthegreatdwarf.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5290736978260694866" /></a><br /><span style="font-weight:bold;">This article describes the dwarves of the Motherland Campaign setting. Here you find a general write up, and a particular breed of the Talem Dûr dwarves. Stay tuned for other dwarvenkin in the future.</span><br /><br />Dwarves are shorter and stockier than humans. They average four feet in height, with squat, broad bodies, and solidly muscled. Their bodies seem purposely built for manual labor and warfare. Dwarves are nearly always bearded and grow thick facial hair. Female dwarves normally don't grow beards, and are very rarely seen outside dwarven realms. Dwarves are a very long lived race with lifespans of more than 300 years. As a dwarf becomes older so his beard becomes longer and thicker. Since dwarfs have a deep respect for age they would not cut off or trim their beards. Instead they skillfully groom their beards with braids and adorn them with other decorations but let them always grow naturally. Their skin, eye, and hair color ranges from a gray to a brownish tan. <br /><br />Dwarven society is organized into strongholds each governed by a mountain king or thane. The kings of each stronghold are independent but during times of trouble a dwarven High King is elected, who takes ultimate charge. With the regalia of power he is fighting at the forefront of the battle, leading by valiant example. Unfortunately the dwarven regalia of powers are currently lost deep under Mount Ironheart, after a terrible incident. Outside of their strongholds dwarves are organized into clans. Clans are family-like structures of common ancestry. <br /><br />Dwarves are widely known for their fine craftsmanship both with stone and metal, as they have a deep knowledge of the earth's secrets, which they protect jealously. As a result they pretty much distrust everyone else. <br /><br />Dwarves venerate their ancestors, especially from their own clans.<br /><br />The dwarven language (auld dwarwish or dwarvish for short) has not changed noticeably in the past 2500 years. The first original runes used as a written language are displayed in a temple in the city of Ironheart. However dwarves normally don't speak dwarvish in the company of others. When they speak their native tongue they do that in deep, resonant voices. <br /><br />When not working or fighting dwarves love to drink, ruble and revel heavily in their clan's feast hall.<br /><br /><span style="font-weight:bold;">Ironheart Dwarves:</span> These were once the stone dwarves (also known as mountain dwarves) of the Ironheart Mountain. Almost nine generations ago they were driven from their underground kingdom by a terrible enemy. Now they live above ground in the shadow of the snow-capped Ironheart Mountain in the city of Thunderhold. The Ironhearts are a stoic and sullen breed of dwarves, always talking about their glorious past and their return to the depths of the mountain when the time is right. They almost never talk about how they lost their home for they regard the circumstances of the incident as a great shame.<br />Nowadays most of these dwarves have lost their touch to the old days in the underground, as they live urban lives for generations now. Some established shops, inns, or merchant houses in the mountain city, and have earned a reputation as honest but tough traders. Other less honorable dwarves live in the lower parts of Thunderhold as beggars or muggers. <br />The Vigilant Lamplighters Guild is almost exclusively run by Ironheart Dwarves. While they pretend to be a normal guild they also have another agenda. The Lamplighters Guild constantly guard the street, looking for any signs of danger from their former underground realm. They patrol the old gateways to the mountains, looking for any sign of their enemy. The lights they carry through the streets is also a sign of importance to the dwarves. Since they were driven off their homes they tend a flame in their headquarter that they will one day carry to the depths of the mountain to lit their halls again. Carrying the light through the city is also a sign for their enemies that the dwarves are always watchful and will not tolerate another assault on their new homes from above or below. The Ironheart dwarves have developed a silent language they can use with their lanterns which they employ as signal lamps then.<br /><br />(c) Copyright 2009 by Markus Brixius. All rights reserved.<br />(c) image by <a href="http://www.ivangilsketchbook.blogspot.com/">Ivan Gil</a>, used with permissionUnknownnoreply@blogger.com1tag:blogger.com,1999:blog-4362912034460972095.post-73724320656052126802009-01-05T06:33:00.000-08:002009-01-29T05:05:14.592-08:00Instant high quality fantasy musicEvery now and then the topic background music for gaming sessions pops up. Most of the time people discuss cd's featuring soundtracks or other genres that could enhance a session. I'd like to introduce you to a quick way to find the right music for your sessions.<br />Check out <a href="http://www.radiorivendell.com/">Radio Rivendell - the fantasy station</a>. These guys have a very good selection of the best fantasy music around.<br />Have fun!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-58725347145059735712009-01-02T12:58:00.001-08:002009-01-24T00:29:11.787-08:00Motherland Campaign Setting part 5 - Lay of the LandThe Kingdom of Calhaligon stretches approximately 3000 miles in diameter from north to south and covers about 6000 square miles. Most of the land is wilderness (76%, 4600 square miles), the rest is civilized area (24%, 1400 square miles).<br /><br />A total of 252,000 people of different races live in Calhaligon, with about 42 per square mile. Most of the population lives in urban regions (91% 231,840 people). Only 5 percent (12,600 people) live in cities. The rest (3%, 7,560 are wandering or have no residence). These number change slightly, depending on the season.<br />The biggest urban population centers are:<br />* Thunderhold 9445<br />* Gatetown 1635<br />* Elvenwatch 1520<br /><br />The rural population is divided between the villages and hamlets, and five castles.<br />With the Winding Waters Calhaligon features a major lake. Smaller lakes can be found at other places.<br /><br />The borders of Calhaligon are marked naturally by a large mountain range in the north and in the east. The western and southern borders are political borders that were subjects to many conflicts in the past.<br /><br />As a kingdom Calhaligon is ruled by a monarch, Queen Lucya. The kingdom grants minor lords of the lands in exchange for their service estates or plantations, complete with any villages or serf who live there. These lords and ladies claim a portion of the crop, herd, or other goods, produced on on his land. From that portion he pays tribute to the monarch. Sometimes a stretch of land is granted to a faith. Then the rulers are noble-clergymen, that also run monasteries (like the Stern Tower), cathedrals and abbeys (the town of Ortwyn is such a place). Other towns are controlled by merchant-princes (Crossroads Inn), guilds (Gatetown) or wizards(Sundall).<br /><br />Calhaligon consists of three dales that are ruled by the duke. Minor nobles report to the duke, who in turn reports to the queen. <br /><br />Calhaligon has a relatively strong economy that consists of: <br />* Agriculture. Mostly in the river floodplains, and sometimes even in the grasslands.<br />* Fishing at the Winding Waters. the halfling population at Denderlum also produces great quantities<br />* Forestry. Calhaligon has large forests, however there are often conflicts with the druids, as they try to tease the hunger for wood of the big cities. The elves of Darkwood are known to cultivate the forest without disturbing the natural beauty of the woodlands.<br />* Herding. You can find large herds of animals grazing in the vast grasslands and sometimes in the mountains.<br />* Hunting/Gathering. The forests offer game and other goodies for those who dare to enter the sometimes dangerous woodlands.<br />* Manufacturing and crafting is normally found in the cities or in the mountains.<br />* Mining is found mostly in the mountains and sometimes in the Adder Hills.<br /><br />(c) Copyright 2009 by Markus Brixius. All rights reserved.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-27127025084279815612009-01-01T12:09:00.000-08:002011-06-22T01:41:27.702-07:00Undead Template LocatorI've put together a list of all undead templates currently available, for your gaming pleasure.<br />
<br />
I'd love to hear your stories of your undead pc's<br />
<br />
<span style="font-weight:bold;">Locator</span><br />
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Bone Creature – Book of Vile Darkness<br />
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Corpse Creature – Book of Vile Darkness<br />
Crypt Spawn – Magic of Faerûn<br />
Curst - Monsters of Faerûn, Lost Empires of Faerûn<br />
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Death Knight - Monster Manual II, Dragonlance Campaign Setting<br />
Demi Lich - Epic Level Handbook<br />
Draco Lich – Forgotten Realms Campaign Setting<br />
Dread Warrior - Lost Empires of Faerûn, Unapproachable East<br />
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Evolved Undead - Libris Mortis: The Book of the Dead<br />
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Ghastly Creatures - Dragon #307<br />
Ghost - Dragon #300, Savage Species, Ghostwalk<br />
Ghost Brute - Libris Mortis: The Book of the Dead<br />
Ghoul - Call of Cthulhu<br />
Ghoul Lord - Denizens of Darkness<br />
Ghoulish Creature - Dragon #307<br />
Gravetouched Ghoul - Libris Mortis: The Book of the Dead <br />
Gravewright – The Standing Stone<br />
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Half-Vampire - Libris Mortis: The Book of the Dead<br />
Heucuva - 3E Fiend Folio<br />
Husk Vermin - Drow of the Underdark<br />
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Keening Spirit - City of the Spider Queen<br />
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Lich, Dry - Sandstorm<br />
Lich - Monsters of Faerun<br />
Lich, Good - Monsters of Faerun<br />
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Monstrous Vampire - Ghostwalk<br />
Mummified Creature - Dragon #300, Savage Species<br />
Mumia - Ghostwalk <br />
Mummified Creature - Libris Mortis: The Book of the Dead<br />
Mummy, Greater - Deities and Demigods <br />
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Naga, Bone - Serpent Kingdoms<br />
Necromental - Libris Mortis: The Book of the Dead<br />
Necropolitan - Libris Mortis: The Book of the Dead<br />
Mummy - Call of Cthulhu<br />
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Pennaggolan - Oriental Adventures<br />
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Revenant - Monsters of Faerun<br />
Revenant - City of the Spider Queen<br />
Revived Fossil - Libris Mortis: The Book of the Dead<br />
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Sepulchral Thief - Cityscape<br />
Scion of Kyuss - Dragon #307<br />
Shadow Creature - 3E Manual of the Planes<br />
Shadowslain - Shadowdale: The Scouring of the Land<br />
Silveraith - City of the Spider Queen<br />
Skeleton – <a href="http://www.wizards.com/default.asp?x=dnd/mm/20010126a">wizards.com</a> <br />
Skeletal Warrior - Dragonlance Campaign Setting <br />
Spectral Mage – Magic of Faerûn<br />
Spectral Minion - Dragonlance Campaign Setting<br />
Skeleton Dragon - Dungeon 100<br />
Spectral Creature - Savage Species<br />
Spectral Savant - Complete Psionic <br />
Swordwraith - 3E Fiend Folio<br />
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Tainted Minion - Heroes of Horror<br />
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Umbral Creature - Libris Mortis: The Book of the Dead<br />
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Vampire - 3E Monster Manual<br />
Vampire Lord – <a href="http://www.wizards.com/default.asp?x=dnd/mm/20021018a">wizards.com</a> <br />
Vampire, Monstrous - Ghostwalk<br />
Vampire Spawn, Elven - Denizens of Dread<br />
Vampire Strains - Denizens of Dread<br />
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Wight - Dragon #300, Savage Species<br />
Wraith - Dragon #300, Savage Species<br />
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Zombie – <a href="http://www.wizards.com/dnd/article.asp?x=dnd/mm/mm20011027b">wizards.com</a> <br />
Zombie Lord - Denizens of Dread<br />
Zombie, Juju - Unapproachable EastUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-89387827077050087032008-12-31T04:09:00.000-08:002008-12-31T06:14:01.555-08:00Pathfinder Bestiary overview<span style="font-weight:bold;">I've put together some information from the Pathfinder Bestiary announcement thread over at paizo.com about the upcoming Pathfinder Bestiary. Have fun.</span><br />The upcoming Pathfinder RPG is a much improved version of the D&D/d20 rules. The rules are currently available as beta playtest at <a href="http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy84o0">paizo</a>.<br />Now paizo announced a monster book called <a href="http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5">Pathfinder Bestiary</a> that will feature the same improvements of your favorite game for your critters.<br /><br /><span style="font-weight:bold;">Release date:</span> July 2009 (a month before the PF RPG)<br /><span style="font-weight:bold;">Format:</span> Hardcover, cover by fan-favorite Wayne Reynolds<br /><span style="font-weight:bold;">Content:</span> <br />* Minimum 250 monsters approximatly one per page<br />* Contains mostly Monsters from SRD plus some from Tome of Horrors, Pathfinder (a few monsters from Adventure Paths or modules) & other sources<br />* Compatible with the 3.5 & the new Pathfinder RPG<br />* No Monsters as PC infos (maybe handled in a dedicated book)<br />* Alphabetical layout plus index or chart that breaks out monsters by CR and by type<br />* Much flavor text/ecology/society type information<br /><span style="font-weight:bold;">Licence:</span> Probably all content will be open content<br /><span style="font-weight:bold;">Misc:</span> Pathfinder Bestiary II seems to be inevitable<br /><br />Get it!<br /><br /><a href="http://www.amazon.de/gp/product/1601251831?ie=UTF8&tag=artandtalk-21&linkCode=as2&camp=1638&creative=6742&creativeASIN=1601251831">Pathfinder Roleplaying Game: The Pathfinder Bestiary</a><img src="http://www.assoc-amazon.de/e/ir?t=artandtalk-21&l=as2&o=3&a=1601251831" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br /><br /><a href="http://www.amazon.de/gp/product/1601251505?ie=UTF8&tag=artandtalk-21&linkCode=as2&camp=1638&creative=6742&creativeASIN=1601251505">Pathfinder Roleplaying Game: Core Rulebook</a><img src="http://www.assoc-amazon.de/e/ir?t=artandtalk-21&l=as2&o=3&a=1601251505" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-55286885833259534692008-12-27T03:38:00.001-08:002008-12-31T04:26:10.607-08:00Pathfinder Link CollectionFor those of you who never heard of Pathfinder RPG or those who are simply newbies I've put together a list of links where you get all the free stuff to get started<br /><br /><a href="http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy84o0">PATHFINDER RPG BETA RELEASE</a> - The core book. A nice free download. It's also available as a softcover book (pre-order at amazon.de <a href="http://www.amazon.de/gp/product/1601251491?ie=UTF8&tag=artandtalk-21&linkCode=as2&camp=1638&creative=6742&creativeASIN=1601251491">Pathfinder Roleplaying Game Beta Playtest (Pathfinder)</a><img src="http://www.assoc-amazon.de/e/ir?t=artandtalk-21&l=as2&o=3&a=1601251491" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />)<br /><br /><a href="http://imjustsaying.us/paizo/BetaIndex.pdf">INDEX</a> - Two guys from the paizo messageboards wrote an index for the alpha playtest rules. Very usefull, as the original documents has no index.<br /><br /><a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/announcements/announcementNewFeatsForPlaytesting">NEW FEATS FOR PLAYTESTING</a> - Lots of new feats for your pleasure<br /><br /><a href="https://secure.paizo.com/download/pathfinder/PZO1110AE-MagicItemsWeb.zip">MAGIC ITEMS ATTENDUM</a> - Lots of magic items that did not fit into the book<br /><a href="http://paizo.com/download/pathfinder/PZO1110BE-PrestigeEnhancement.zip"><br />PRESTIGE CLASSES</a> - Some prestige classes that did not fit into the book<br /><br /><span style="font-weight:bold;">CHARACTER SHEETS</span><br /><br /><a href="http://www.neceros.com/forum/index.php?automodule=downloads&showfile=16#">NECRO'S SHEET</a><br /><br /><a href="http://www.vuze.com/details/DSL5REFEFUL57TQSIU4NOFJUHOYBBSAV.html">ROB RANGER'S SHEET</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-25283050166083160042008-09-04T08:30:00.000-07:002008-09-04T01:01:05.294-07:00When the hurlyburly's done - A Forgotten Realms CS review<span style="font-weight: bold;">I) I'm a Grognard. I don't like 4E. I never will. I won't support this edition. I'm a battleworn paladin in the Edition Wars. I'll smite 4E whenever I can!</span> <span style="font-weight: bold;"><br /><br />II) I'm a huge Forgotten Realms fan for almost twenty years now. I had my best times at the gaming table in the Forgotten Realms. I love all stuff from Ed Greenwood.</span> <span style="font-weight: bold;"><br /><br />III) It seems I have a problem! What should I think of the new FRCS?</span><br />Finally I decided to get a copy of the new FRCS. Mainly out of curiosity. Full stop. Here is my review:<br /><span style="font-weight: bold;"><br />The good news:<br /></span>There is not much crunch in the new FRCS, but mostly fluff. Thus you can easily convert what 4E stats you find to your favorite system (like Pathfinder RPG). Most npcs even don't have a level given. So you are fairly free to play the setting with the rules you want.<br /><br /><span style="font-weight: bold;">The bad news:<br /></span>The new Realms (or the Shattered Realms by some) feel very different for experienced FR gamers. You might feel alienated with some of the changes, like<span style="font-weight: bold;"> [spoiler]</span> that <span style="font-weight: bold;"><major spoiler=""></major></span>the concept of magic with Mystra and the weave was never true, or what will happen to your favorite npcs, places, or organizations, or the sudden appearance of new empires<span style="font-weight: bold;">,</span> or the drastic changes in the FR cosmology<span style="font-weight: bold;">[/spoiler]<br /></span><span>The book also<span style="font-weight: bold;"> </span>reads at some points, as if it was put together in a hurry.</span><span style="font-weight: bold;"> </span><span>It lacks many explanations about what has happend during the time jump, which may annoy you if it comes to some of the major changes to the Realms, as well as these little lovely details you find in other FR books</span><span>.</span><span style="font-weight: bold;"><br /></span><span><br /></span><span style="font-weight: bold;">Conclusion:</span><br /><span>The new FRCS</span><span> really looks and feels like it has been designed like a completly new campaign setting with only as much information provided as needed to get things running. Which is basically what was WotC's idea for the Realms - to make them playable for new gamers who might feel overwhelmed by the tons of realmslore available.<br /></span>The Realms feel flat and colorless, which is already announced on the back cover "lands of dark peril await"<span style="font-weight: bold;"> </span><span>- Indeed, but IMO WotC has gone one step to far.</span><span style="font-weight: bold;"><br /></span><br /><span style="font-weight: bold;">Here are my suggestions:<br /><span style="font-weight: bold;">Don't buy the book...<br /></span></span><span><span>... if you can't live with major changes to the realms. Don't buy it even if you are curious, because the new FRCS will even affect how you see the old Realms when you read it.<br />... if you like to find plausible explanations for the major changes<br />... if you are interessted what has happend during the time jump<br />... if you are an old school FR fan.<br /><br />Remeber to tell WotC why you did not buy the book.<br /><br /><span style="font-weight: bold;">Buy the book...</span><br />... if you think that the old Realms are overloaded with too much Realmslore, but if you still like some of the elements of FR.</span></span><span style="font-weight: bold;"><span style="font-weight: bold;"><br /></span></span><span>... if you are a new gamer<br />... if you don't care about anything at all</span><span style="font-weight: bold;"><br /><br /></span><span>consider to play it not with 4E but with Pathfinder RPG.</span><span style="font-weight: bold;"><br /><br /></span>As an alternative try the new <span style="font-weight: bold;">Pathfinder Campaign Setting</span> or <span style="font-weight: bold;">Motherland</span> Campaign Setting at 3POINT75.org, which is strongly influenced by the old Realms.Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-4362912034460972095.post-40324306318995164952008-09-01T02:13:00.000-07:002009-01-01T04:21:21.397-08:00Poll resultsIn august we asked our visitors 'What products would you like to see pathfinderized?'<br />Here are the results:<br /><br />1. Book of monsters 19<br />2. alternate classes, like warlock 17<br />3. campaign settings 14<br />4. Book of spells 11<br />5. Book of magic items 9<br />Book of feats 9<br />Book of skills 9<br />modern roleplaying 9<br />6. future roleplaying 7<br /><br />Most people would like to see a book of monsters. As you might already know this may happen. There are plans to do a Tome of Horror (Necromancer games) Pathfinder edition.<br /><br />Second place is 'alternate classes'. As some popular classes like the warlock are not part of the SRD, it is interessting to see what paizo, or other companies will do to make this come true.<br /><br />Third place is 'campaign settings'. Obviously people are not happy about the way WotC changes their realms. Check out our new poll about this topic.<br /><br />A 'book of spells' is fourth in line. Of course we have the massive spell compendium, but there is still much to do, for example remove absolutes.<br /><br />'Book of magical items' is fifth. We already have a magic item compendium. Still some people would like to see basic items overhauled, and new items added to this book.<br /><br />'Book of feats' is fifth. As PRPG claims to be compatible with 3e this is no surprise. However it would be nice to have a single reference with balanced feats.<br /><br />'Book of skills' also fifth. PRPG changed the skill system slightly. Maybe a book about expanded skill use would be interessting to some people.<br /><br />'Modern roleplaying' the pathfinder way is of minor interest for most people.<br /><br />'Future roleplaying' as well, but check out WARP20 to change your mind ;o)<br /><br /><span style="font-weight: bold;">New poll:</span><br />We'd like to know...<br />If you could cast a powerful spell that would be able to steal a WotC campaign setting, and give it to Paizo, what setting would that be.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-9679451738079725992008-08-28T01:28:00.000-07:002009-01-24T00:29:41.119-08:00Motherland Campaign Setting part 4 - Evil Deities<span style="font-weight: bold;">In the Motherland Campaign Setting many vile gods are plotting in the dark realm of Mag-Mor against the gods of light that dwell in the celestial realm of Tiren-Ag.<br />Here's a first introduction of the evil immortals of the realm.<br /><br />Ravager, the Destroyer<br /></span>chaotic evil<br />God of destruction, slaughter, bloodlust<br />Chaos, Evil, Destruction, War, Weather<br />bared claw<span style="font-weight: bold;"><br /><br />Gothmol, Planter of Strife<br /></span>chaotic evil<br />God of plotting, foul intrigues, lies<br />Trickery, Chaos, Evil, Knowledge, Charm<br />whip<span style="font-weight: bold;"><br /><br />Nefrast, the Deathwalker<br /></span>neutral evil<br />God of undeath and nightmares<br />Death, Evil, Repose, Knowledge, Earth<br />axe<span style="font-weight: bold;"><br /><br />Arkul, Master of Tyranny<br /></span>lawful evil<br />God of tyranny, slavery<br />Law, Strenght, Evil, War, Nobility<br />morning star<span style="font-weight: bold;"><br /><br />Murzul, Lord of Pestilence<br /></span><span>chaotic evil</span><span style="font-weight: bold;"><br /></span>God of disease, poison, pain, loss<br />Artifice, Evil, Madness, Destruction, Water<br />spiked chain<span style="font-weight: bold;"><br /><br />Yagúl, Prince of Darkness<br /></span>neutral evil<br />God of Shadows, Darkness, Murder,<br />Darkness, Trickery, Air, Evil, Travel<br />dagger<span style="font-weight: bold;"><br /><br />Laysia, the Seductress<br /></span>neutral evil<br />Godess of trickery, lust, secrets<br />Charm, Evil, Fire, Knowledge, Nobility<br /><span style="font-size:100%;">shortspear<br /></span><br /><br />(c) Copyright 2009 by Markus Brixius. All rights reserved.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-48457085746417604712008-08-26T10:44:00.000-07:002008-08-28T06:11:41.790-07:00WARP20 - Klingon Mythology part 2<span style="font-weight: bold;">Check out two remaining major deities from the Klingon pantheon. While there are many cults of indiviual Klingon heroes. Stay tuned for part 3 of this series for more mythical stuff.<br /><br />Molor, the Tyrant<br /></span><span>lawful evil<br />God of Tyranny<br />Evil, Law, Strenght, War, Destruction<br /></span>mek'leth<br /><br /><span style="font-weight: bold;">Lukara, </span><br />neutral good<br />Godess of Freedom and Family<br />Community, Protection, Liberation, Charm, Healing<br />(small food) knifeUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-18513795147543319372008-08-25T12:37:00.000-07:002008-08-26T11:01:01.152-07:00WARP20 - Klingon Mythology part 1<span style="font-weight: bold;">While legend says that the Klingon gods were slayed by mortals, there are near-divine figures, that are likewise important to todays Klingons as the ancient gods. Since there are also Klingon clerics WARP20 assumes that the strong believes in these figure made them new gods again. There might also be cults that believe in ancient gods or other cults that deny the existence of gods.<br /><br /></span><span style="font-weight: bold;">The entries for the deities use the following format:<br /><br /></span><span style="font-weight: bold;">Deity </span><br />Alignment <br />Portfolios <br />Domains<br />Favored Weapon<br /><span style="font-weight: bold;"><br />Kortar, Slayer of Gods<br /></span><span>neutral evil<br />God of the Dead<br />Law, Evil, Destruction, Death, Repose<br />Kut'luch<br /></span><br /><span style="font-weight: bold;">Kahless, the Unforgettable</span><br />lawful neutral<br />God of Honor and Tradition<br />Law, Strenght, War, Protection, Glory<br /><span>bat'leth<br /><br /></span><b></b><br /><span style="font-weight: bold;"><span style="font-weight: bold;"></span><br /></span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-77175355427781034652008-08-25T00:29:00.000-07:002009-01-24T00:29:58.903-08:00Motherland Campaign Setting part 3 - Good Deities<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxqj3Fji0Ck7kqwljiMsPXMYVXhYrlMli_PVKEH2sgIdYexJjtSSc-uOahM0kwYocKV0TdLNU3w2OohOHSDqfFKUCedtI2Wo7NgxPhUzTfLGFkK_02B0qtIrxGVcKhMVjixMPm0p5cFyQ/s1600-h/compatible.png"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxqj3Fji0Ck7kqwljiMsPXMYVXhYrlMli_PVKEH2sgIdYexJjtSSc-uOahM0kwYocKV0TdLNU3w2OohOHSDqfFKUCedtI2Wo7NgxPhUzTfLGFkK_02B0qtIrxGVcKhMVjixMPm0p5cFyQ/s320/compatible.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5238381506418609570" /></a><br /><span style="font-weight:bold;">The following article describes some of the major good deities of the Motherland setting. Stay tuned for the evil gods and more information about the pantheon. The entries for the deities use the following format:</span><br /><br /><span style="font-weight: bold;">Deity </span><br />Alignment <br />Portfolios <br />Domains<br />Favored Weapon<br /><br /><span style="font-weight: bold;">Earthmother<br /></span>neutral<br />Godess of nature, balance, life<br /></span><span style="font-size:100%;">Earth, Air, Water, Fire, fifth domain depends on order<br />depends on order<br /><span style="font-weight: bold;"><br />Merdi, the Shining</span><br />lawful good<br />Godess of justice, charity, light<br />Glory, Good, Law, Sun, Fire<br />Longsword<br /><span style="font-weight: bold;"><br />Oneron, the Keeper of All Knowledge</span><br />lawful neutral<br />God of knowledge, self perfection, history<br />Healing, Knowledge, Law, Rune, Strenght<br />unarmed strike<br /><span style="font-weight: bold;"><br />Merta, Matron of Artisans<br /></span>lawful neutral<span style="font-weight: bold;"><br /></span>Goddess of Commerce, Crafting, Invention<br />Law, Artifice, Nobility, Knowledge, Trickery<br />light crossbow<br /><span style="font-weight: bold;"><br />Sasne, Mistress of Pleasure and Healing<br /></span>chaotic good<br />Goddes of Healing, Beauty, Happiness<br />Healing, Good, Charm, Liberation, Protection<br />unarmed strike<br /><span style="font-weight: bold;"><br />Fardi, Master of the Minstrels<br /></span>neutral good<br />God of Poetry, Music, Art<br />Charm, Travel, Knowledge, Rune, Nobility<br />short sword<br /><span style="font-weight: bold;"><br />Fina, Seneshal of the Forest</span><br />neutral good<br />Godess of woodlands, wild beats, hunting<br />Animal, Plant, Earth, Protection, Charm<br />punching dagger<br /><span style="font-weight: bold;"><br />Naim, the Warrior<br /></span>lawful neutral<span style="font-weight: bold;"><br /></span>God of battle, skill at arm, strenght<br />War, Strenght, Protection, Glory, Law<br />battle axe<br /><span style="font-weight: bold;"><br />Farr, the Unweary<br /></span>chaotic good<br />God of Freedom, exploration, travel<br />Travel, Protection, ...<br />quarterstaff<br /><span style="font-weight: bold;"><br />Spick, the Everlaughing Jester<br /></span>chaotic neutral<br />God of trickery, luck and mischief<br />Chaos, Trickery, Charm, Luck, Repose<br />rapier<br /></span><br /><br />(c) Copyright 2009 by Markus Brixius. All rights reserved.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4362912034460972095.post-74578910655409410712008-08-24T10:11:00.000-07:002008-08-24T12:12:14.863-07:00WARP20 - two new feats for Klingons<span style="font-weight: bold;">Today we continue with a new Klingon racial trait and a new feat for Klingons. Feel free to discuss WARP20 and other topics in the message boards. Have fun.<br /><br />Human Augment [trait]</span><br />Due to secret DNA experiements many Klingons lost their cranial ridges, which results in a more human-like appearance. If a Klingon with the Human Augment trait behaves normal, he does not suffer the -2 penalty on diplomacy checks when dealing with non-klingons. In addition a Klingon gets a +1 bonus when attempting to disguise himself as a human.<br /><br /><span style="font-weight: bold;">R'uustai [feat]</span><br />R'uustai is a bonding ceremony similar to brotherhood. You fight better with your bonded friend.<br /><span style="font-weight: bold;">Benefit:</span> When using the Aid Another special attack you or your bonded friend gain a +4 bonus to the next attack roll or as an armor class bonus against that opponent’s next attack.<br /><span style="font-weight: bold;">Normal:</span> Without this feat you only get a +2 bonusUnknownnoreply@blogger.com0