Welcome to 3POINT75 - Your Point of Light in the gaming universe. This site is about all things D20/Pathfinder gaming and dungeoneering. It contains fan created material for some published settings such as Forgotten Realms, and original stuff for our own Motherland Campaign Setting. All for your gaming pleasure.
Saturday, October 29, 2011
Saturday, July 9, 2011
Typical Vaegould or Varm Nomad
Human CR 3
XP 800
Any Medium Humanoid
Warrior level 3 (skill points 9) Light Horse
Barbarian level 1 (skill points 5) Animal Handler
Init +2; Senses ; Perception +3
XP 800
Any Medium Humanoid
Warrior level 3 (skill points 9) Light Horse
Barbarian level 1 (skill points 5) Animal Handler
Init +2; Senses ; Perception +3
DEFENSE
AC 14, Touch 12, flat footed 12 (+ Leather, + Shield, none)
(+2 Dex, +2 armour)
hp 30 (0d8+3d10+1d12+4+3);
Fort +6, Ref +3, Will +2
(+2 Dex, +2 armour)
hp 30 (0d8+3d10+1d12+4+3);
Fort +6, Ref +3, Will +2
OFFENSE
Speed 40
Melee
Single Attack Longspear +6 (1d8+2)
or Shortbow +6 (1d6 X3)
Full Attack
Longspear +6 (1d8+2)
Handaxe +0 (1d6+1 X3)
or Shortbow +6 (1d6 X3) range 70
Space 5ft.; Reach 5ft.
Special Attacks
Rage +4 con +4 Str +2 will save -2 AC per day 4
Melee
Single Attack Longspear +6 (1d8+2)
or Shortbow +6 (1d6 X3)
Full Attack
Longspear +6 (1d8+2)
Handaxe +0 (1d6+1 X3)
or Shortbow +6 (1d6 X3) range 70
Space 5ft.; Reach 5ft.
Special Attacks
Rage +4 con +4 Str +2 will save -2 AC per day 4
STATISTICS
Str 14, Dex 14, Con 12, Int 10, Wis 12, Chr 9
Base Attack 4 CMB 6; CMD 18
Feats
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Martial Weap Prof,
Mounted Archery: Ranged attacks are at -2 instead of -4,
Mounted Combat: Negate hit on mount with ride check DC opponents attack roll,
Ride-by Attack: When charging can carry on after the attack,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Acrobatics 8, Climb 6, Craft 1, Handle Animal 4, Intimidate 3, Know Nature 0, Perception 3, Profession 1, Ride 9, Survival 1, Swim 6
Languages Common
Base Attack 4 CMB 6; CMD 18
Feats
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Martial Weap Prof,
Mounted Archery: Ranged attacks are at -2 instead of -4,
Mounted Combat: Negate hit on mount with ride check DC opponents attack roll,
Ride-by Attack: When charging can carry on after the attack,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Acrobatics 8, Climb 6, Craft 1, Handle Animal 4, Intimidate 3, Know Nature 0, Perception 3, Profession 1, Ride 9, Survival 1, Swim 6
Languages Common
ECOLOGY
Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Fast Movement Land Movement raised by 10
MAGIC ITEMS (max value 390)
Vaasan Wolfhound
The Vaasan wolfhound is a massive guard and war dog that is today bred primarily by nobles , merchants, and Vaasan Houndmasters (Rangers). These dogs are prized for their intelligence and loyalty. The average specimen stands nearly three feet tall at the shoulder and weighs around 200 pounds, though some large males have been known to reach 250 pounds.These impressive and loyal dogs generally are of great size and commanding appearance, the Vaasan wolfhound is remarkable in combining power and swiftness with keen sight. They are very muscular, strong though gracefully built; movements easy and active; head and neck carried high, the tail carried with an upward sweep with a slight curve towards the extremity.
This breed is an excellent guard dog, guarding both home and flock loyally. Vaasan wolfhounds will fight to the death to defend their master.
Vaasan wolfhounds are used in military strategy in the Cold Lands. Vaasan wolfhounds can unmount knights or break the lines of enemies. The sight and sound of a wave of a pack of charging Vaasan wolfhounds has been known to cause terror among even the most experienced soldiers.
XP 200
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1;
Melee bite +3 (1d6+3 plus trip)
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
Loyal Beyond Death (Ex)
If a Vaasan Wolfshound is fighting in direct defense of its master or its master’s family or property, the Vaasan Wolfshound will continue fighting even if its hit points fall below 0. The Vaasan Wolfshound is staggered and loses 1 hp each round, and finally dies once its hit points reach a negative total equal to its Constitution score.
Frightful Howl (Ex): As a standard action, a Vaasan Wolfhound can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the Vaasan Wolfhound has. The affected creature must make a successful Will save DC 12 (DC 10 + ½ HD + Cha) or become shaken for 2d4 rounds. Success indicates that the target is immune to that Vaasan Wolfhound's frightful howl for one day. Frightful howl is a mind-affecting fear effect.
Organization Solitary, pair, or pack (3-10)
Treasure None
Carrying Capacity: A light load for a Vaasan Wolfshound is up to 99 pounds; a medium load, 100-200 pounds; a heavy load, 201-300 pounds. A Vaasan Wolfshound can drag 1,500 pounds.
Vaasan wolfhounds are very intelligent and can learn up to nine tricks (see handle animal skill)
Average Price: 150gp (untrained)
This breed is an excellent guard dog, guarding both home and flock loyally. Vaasan wolfhounds will fight to the death to defend their master.
Vaasan wolfhounds are used in military strategy in the Cold Lands. Vaasan wolfhounds can unmount knights or break the lines of enemies. The sight and sound of a wave of a pack of charging Vaasan wolfhounds has been known to cause terror among even the most experienced soldiers.
XP 200
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)hp 13 (2d8+4)
Fort +5, Ref +5, Will +1;
OFFENSE
Speed 40 ft.,Melee bite +3 (1d6+3 plus trip)
STATISTICS
Str 15, Dex 15, Con 15, Int 3, Wis 12, Cha 11Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
SPECIAL ABILITIES
Loyal Beyond Death (Ex)
If a Vaasan Wolfshound is fighting in direct defense of its master or its master’s family or property, the Vaasan Wolfshound will continue fighting even if its hit points fall below 0. The Vaasan Wolfshound is staggered and loses 1 hp each round, and finally dies once its hit points reach a negative total equal to its Constitution score.
Frightful Howl (Ex): As a standard action, a Vaasan Wolfhound can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the Vaasan Wolfhound has. The affected creature must make a successful Will save DC 12 (DC 10 + ½ HD + Cha) or become shaken for 2d4 rounds. Success indicates that the target is immune to that Vaasan Wolfhound's frightful howl for one day. Frightful howl is a mind-affecting fear effect.
ECOLOGY
Environment AnyOrganization Solitary, pair, or pack (3-10)
Treasure None
Carrying Capacity: A light load for a Vaasan Wolfshound is up to 99 pounds; a medium load, 100-200 pounds; a heavy load, 201-300 pounds. A Vaasan Wolfshound can drag 1,500 pounds.
Vaasan wolfhounds are very intelligent and can learn up to nine tricks (see handle animal skill)
Average Price: 150gp (untrained)
Steppe War Pony
CR 1 XP 400
Neutral Medium Animal
Init +3; Senses Low-light Vision, Scent; Perception +8
(+3 Dex, +2 Natural)
hp 19 (2d8+10);
Fort +8, Ref +6, Will +3
Melee
Single Attack Hoof +8 (1d3+7)
Full Attack
2 Hoof +8 (1d3+7)
Space 5ft.; Reach 5ft.
Special Attacks
Base Attack 1 CMB 8; CMD 21
Feats
Endurance: +4 on checks to resist non-lethal damage
Skills Perception 8
Languages
Organization Solitary
Treasure None
Neutral Medium Animal
Init +3; Senses Low-light Vision, Scent; Perception +8
DEFENSE
AC 15, Touch 13, flat footed 12 (+ No Armour, + Shield, none)(+3 Dex, +2 Natural)
hp 19 (2d8+10);
Fort +8, Ref +6, Will +3
OFFENSE
Speed 40Melee
Single Attack Hoof +8 (1d3+7)
Full Attack
2 Hoof +8 (1d3+7)
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 24, Dex 17, Con 20, Int 5, Wis 17, Chr 13Base Attack 1 CMB 8; CMD 21
Feats
Endurance: +4 on checks to resist non-lethal damage
Skills Perception 8
Languages
ECOLOGY
Environment Temperate plainsOrganization Solitary
Treasure None
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